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* Rename dotnet directories for windows and linux to include architecture [CL 33980908 by joe kirchoff in ue5-main branch]
52 lines
1.4 KiB
Bash
Executable File
52 lines
1.4 KiB
Bash
Executable File
#!/bin/bash
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# Copyright Epic Games, Inc. All Rights Reserved.
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START_DIR=`pwd`
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cd "$1"
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IS_DOTNET_INSTALLED=0
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DOTNET_VERSION_PATH=$(command -v dotnet) || true
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# gcServer can cause "An error occurred trying to start process 'X' with working directory 'Y'. Too many open files"
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export DOTNET_gcServer=0
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if [ "$UE_USE_SYSTEM_DOTNET" == "1" ] && [ ! $DOTNET_VERSION_PATH == "" ] && [ -f $DOTNET_VERSION_PATH ]; then
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# If dotnet is installed, check that it has a new enough version of the SDK
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DOTNET_SDKS=(`dotnet --list-sdks | grep -P "(\d*)\.(\d*)\..* \[(.*)\]"`)
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for DOTNET_SDK in $DOTNET_SDKS
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do
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if [ ${DOTNET_SDK[0]} -gt 3 ]; then
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IS_DOTNET_INSTALLED=1
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fi
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if [ ${DOTNET_SDK[0]} -eq 3 ]; then
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if [ ${DOTNET_SDK[1]} -ge 1 ]; then
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IS_DOTNET_INSTALLED=1
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fi
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fi
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done
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if [ $IS_DOTNET_INSTALLED -eq 0 ]; then
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echo Unable to find installed dotnet sdk of version 3.1 or newer
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fi
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fi
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# Setup bundled Dotnet if cannot use installed one
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if [ $IS_DOTNET_INSTALLED -eq 0 ]; then
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echo Setting up bundled DotNet SDK
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CUR_DIR=`pwd`
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# Select the preferred architecture for the current system
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ARCH=x64
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[ $(uname -m) == "arm64" ] && ARCH=arm64
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export UE_DOTNET_DIR=$CUR_DIR/../../../Binaries/ThirdParty/DotNet/8.0.300/mac-$ARCH
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chmod u+x "$UE_DOTNET_DIR/dotnet"
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echo $UE_DOTNET_DIR
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export PATH=$UE_DOTNET_DIR:$PATH
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export DOTNET_ROOT=$UE_DOTNET_DIR
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else
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export IS_DOTNET_INSTALLED=$IS_DOTNET_INSTALLED
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fi
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cd "$START_DIR"
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