Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Core
Ben Marsh 71e0f535e2 Horde: Add a read queue to StorageClientBase, and add support for concurrent reads.
* Background task creates up to 4 concurrent read threads.
* When reading a bundle header, we read a fixed 1mb chunk of data from the start of the bundle and add any encoded packets within that range to the cache.
* When reading a bundle packet, we also read more data that specifically requested, and add that to the cache.
* Packet decode requests are also performed asynchronously and shared between requests.

#preflight none

[CL 22226744 by Ben Marsh in ue5-main branch]
2022-09-28 13:58:49 -04:00
..
2022-08-17 09:29:32 -04:00
2022-09-27 08:48:37 -04:00
2022-08-27 16:18:15 -04:00