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f2f99fe95376cf0dd49ce8dc2ce2ffad7bb62ab4
UnrealEngineUWP/Engine
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paul chipchase f2f99fe953 Remove entries to the now removed cvar 'VA.DisableVirtualization'
#rb trivial
#rnx

[CL 22238981 by paul chipchase in ue5-main branch]
2022-09-28 21:38:06 -04:00
..
Binaries
…
Build
PCG BP Elements:
2022-09-28 21:35:48 -04:00
Config
Remove entries to the now removed cvar 'VA.DisableVirtualization'
2022-09-28 21:38:06 -04:00
Documentation
Documentation for build tools
2022-09-28 00:38:10 -04:00
Extras
[EpicStageApp] Reconnect option
2022-09-22 20:33:14 -04:00
Platforms/Hololens
Changing the agent type used for HoloLens compiling
2022-09-22 22:21:04 -04:00
Plugins
Sequencer: re-add last update before finishing a sequence instance so that systems can do any necessary tear down logic
2022-09-28 21:37:10 -04:00
Programs
Allow an Epic-only configuration on UnrealHeaderTool that enforces TObjectPtr usage in Engine Plugins specifically. Cannot be used externally due to the occurrance of third party plugins being placed in the engine plugins directory. Tested against C++ UHT and C# UHT both with and without the Epic-only configuration file present.
2022-09-28 12:58:24 -04:00
Shaders
Lumen now supports the Two Sided Foliage shading model by accumulating irradiance for the backface
2022-09-28 18:04:21 -04:00
Source
Revert changes from CL 19124885, so a ticking NetDriver can shutdown another one
2022-09-28 21:37:52 -04:00
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