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This fixes a problem where the camera cut track instance wouldn't get its entities unlinked until the player was destroyed. But this time, the player's OnStopped had already been called, and some state needed for the track instance's OnDestroyed has been cleared. #rb max.chen, andrew.rodham #preflight 63334dcd665f6b8f7f45cbad [CL 22238931 by ludovic chabant in ue5-main branch]