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f2cdcccfee335d5fecce4942e823132252626d17
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer
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Ben Marsh f2cdcccfee LiveCoding: Bump the maximum number of tasks in the scheduler. When enabling a large number of modules at editor startup, we can exceed this and leave all threads deadlocked.
#rb none
#jira UE-75002
#rnx

[CL 6623018 by Ben Marsh in Dev-Build branch]
2019-05-23 16:52:06 -04:00
..
Private
LiveCoding: Bump the maximum number of tasks in the scheduler. When enabling a large number of modules at editor startup, we can exceed this and leave all threads deadlocked.
2019-05-23 16:52:06 -04:00
Public
Live Coding: Fix crashes when patching adaptive non-unity files in game modules containing static global variables.
2019-05-14 17:48:05 -04:00
LiveCodingServer.Build.cs
Live Coding: Fix crashes when patching adaptive non-unity files in game modules containing static global variables.
2019-05-14 17:48:05 -04:00
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