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UnrealEngineUWP
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Ben Marsh
f2cdcccfee
LiveCoding: Bump the maximum number of tasks in the scheduler. When enabling a large number of modules at editor startup, we can exceed this and leave all threads deadlocked.
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#rb none #jira UE-75002 #rnx [CL 6623018 by Ben Marsh in Dev-Build branch]
2019-05-23 16:52:06 -04:00
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LiveCoding
Live Coding: Enable live coding for modules during the first Tick() call, to prevent other modules loaded during initialization being added later.
2019-05-22 13:29:57 -04:00
LiveCodingServer
LiveCoding: Bump the maximum number of tasks in the scheduler. When enabling a large number of modules at editor startup, we can exceed this and leave all threads deadlocked.
2019-05-23 16:52:06 -04:00
ShaderFormatD3D
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2019-03-18 16:38:36 -04:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
2018-12-14 14:49:12 -05:00
WindowsTargetPlatform
Seekable Streams Using LPCM/ADPCM
2019-05-15 03:41:21 -04:00