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f2cdcccfee335d5fecce4942e823132252626d17
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private
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Ben Marsh 6ce07c75dd Live Coding: Enable live coding for modules during the first Tick() call, to prevent other modules loaded during initialization being added later.
#rb none
#jira UE-74945

[CL 6608137 by Ben Marsh in Dev-Build branch]
2019-05-22 13:29:57 -04:00
..
External
Merging latest version of Live++ (check timestamps on object files, support for adding multiple modules at once)
2019-05-22 11:21:49 -04:00
LiveCodingLog.cpp
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LiveCodingLog.h
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LiveCodingModule.cpp
Live Coding: Enable live coding for modules during the first Tick() call, to prevent other modules loaded during initialization being added later.
2019-05-22 13:29:57 -04:00
LiveCodingModule.h
Live Coding: Enable live coding for modules during the first Tick() call, to prevent other modules loaded during initialization being added later.
2019-05-22 13:29:57 -04:00
LiveCodingSettings.cpp
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-19 14:39:34 -04:00
LiveCodingSettings.h
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-19 14:39:34 -04:00
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