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36 lines
794 B
C#
36 lines
794 B
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UE4EditorTarget : TargetRules
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{
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public UE4EditorTarget( TargetInfo Target )
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{
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Type = TargetType.Editor;
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bBuildAllPlugins = true;
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}
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public override void SetupBinaries(
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TargetInfo Target,
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ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
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ref List<string> OutExtraModuleNames
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)
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{
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OutExtraModuleNames.Add("UE4Game");
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}
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public override void SetupGlobalEnvironment(
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TargetInfo Target,
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ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
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ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration
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)
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{
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}
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public override bool ShouldUseSharedBuildEnvironment(TargetInfo Target)
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{
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return true;
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}
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}
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