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- This feature was unsupported, incomplete and we no longer want it. It will be replaced with upcoming EditableMesh features. - SubDSurface actor classes, component classes and the FBX import path have all been removed. - OpenSubdiv TPS still remains (as it's being used for the new MeshEditingRuntime system) #rb none JobStatus: Jobs: Files: //UE4/Private-Geometry/Engine/Source/Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_SubDSurface.cpp#3 //UE4/Private-Geometry/Engine/Source/Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_SubDSurface.h#3 //UE4/Private-Geometry/Engine/Source/Editor/DetailCustomizations/Private/FbxImportUIDetails.cpp#5 //UE4/Private-Geometry/Engine/Source/Editor/DetailCustomizations/Private/FbxImportUIDetails.h#5 //UE4/Private-Geometry/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactorySubDSurface.h#3 //UE4/Private-Geometry/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxImportUI.h#6 //UE4/Private-Geometry/Engine/Source/Editor/UnrealEd/Classes/Factories/SubDSurfaceFactory.h#3 //UE4/Private-Geometry/Engine/Source/Editor/UnrealEd/Private/Factories/ActorFactory.cpp#7 //UE4/Private-Geometry/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp#8 //UE4/Private-Geometry/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxFactory.cpp#7 //UE4/Private-Geometry/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp#8 //UE4/Private-Geometry/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp#8 //UE4/Private-Geometry/Engine/Source/Editor/UnrealEd/Private/FbxImporter.h#8 //UE4/Private-Geometry/Engine/Source/Editor/UnrealEd/Public/UnrealEd.h#7 //UE4/Private-Geometry/Engine/Source/Runtime/Core/Private/Misc/FbxErrors.cpp#6 //UE4/Private-Geometry/Engine/Source/Runtime/Core/Public/Misc/FbxErrors.h#7 //UE4/Private-Geometry/Engine/Source/Runtime/Engine/Classes/Components/SubDSurfaceComponent.h#3 //UE4/Private-Geometry/Engine/Source/Runtime/Engine/Classes/Engine/SubDSurface.h#3 //UE4/Private-Geometry/Engine/Source/Runtime/Engine/Classes/Engine/SubDSurfaceActor.h#3 //UE4/Private-Geometry/Engine/Source/Runtime/Engine/Engine.Build.cs#9 //UE4/Private-Geometry/Engine/Source/Runtime/Engine/Private/Rendering/SubDSurface.cpp#4 //UE4/Private-Geometry/Engine/Source/Runtime/Engine/Private/SubDSurfaceComponent.cpp#7 //UE4/Private-Geometry/Engine/Source/Runtime/Engine/Public/Engine.h#8 //UE4/Private-Geometry/Engine/Source/ThirdParty/OpenSubdiv/OpenSubdiv.Build.cs#5 [CL 3340431 by Mike Fricker in Dev-Geometry branch]