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* Add the Mac-only CVAR Slate.MacMainMenuInsideUnrealWindow (ignored on other platforms). When it's false (default) there should be no user-visible difference. When true, Slate will draw (most of) the main menu inside the Unreal windows instead of using the macOS system main menu bar at the top of the screen. * Expose the value of the CVAR via a new function FPlatformMisc::CanShowMenusInWindows(). This always returns true on non-Mac platforms. * Remove unused code in SDockingTabStack.cpp. * Improve spacing between tabs and close/min/max buttons in the title bar of smaller windows on the Mac. #jira UE-186873 [CL 27759699 by sebastian arleryd in ue5-main branch]