Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
zach bethel 501f4cff04 Refactored mesh collector and dynamic vertex / index buffers in preparation for moving GDME off the render thread.
- Added GetRHICommandList() method to FMeshElementCollector.
 - Removed global dynamic vertex / index buffers in favor of local variants.
 - Added some locks to shared systems.

#rb stu.mckenna
#jira none

[CL 27800441 by zach bethel in ue5-main branch]
2023-09-12 14:10:58 -04:00
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