Files
UnrealEngineUWP/Engine/Source/Runtime/AutomationTest/Public/AutomationState.h
henrik karlsson 4d744f010f Fixed non unity/pch compile errors reported by build farm
#preflight skipped
#rb none

[CL 24009693 by henrik karlsson in ue5-main branch]
2023-02-04 00:31:50 -05:00

28 lines
678 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Class.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Class.h"
#include "AutomationState.generated.h"
/** Enumeration of unit test status for special dialog */
UENUM()
enum class EAutomationState : uint8
{
NotRun, // Automation test was not run
InProcess, // Automation test is running now
Fail, // Automation test was run and failed
Success, // Automation test was run and succeeded
Skipped, // Automation test was skipped
};
inline const FString AutomationStateToString(EAutomationState InValue)
{
return UEnum::GetDisplayValueAsText(InValue).ToString();
}