Files
UnrealEngineUWP/Engine/Source/Developer/Virtualization/Private/VirtualizationSourceControlUtilities.h
aurel cordonnier 34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00

28 lines
840 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Virtualization/VirtualizationSystem.h"
namespace UE::Virtualization::Experimental
{
class FVirtualizationSourceControlUtilities : public IVirtualizationSourceControlUtilities
{
public:
FVirtualizationSourceControlUtilities() = default;
~FVirtualizationSourceControlUtilities() = default;
private:
/**
* Wrapper call around SyncPayloadSidecarFileInternal which will either call it directly
* or attempt to marshal it to the main thread if needed
*/
virtual bool SyncPayloadSidecarFile(const FPackagePath& PackagePath) override;
/** Effectively the override of IVirtualizationSourceControlUtilities::SyncPayloadSidecarFile */
bool SyncPayloadSidecarFileInternal(const FPackagePath& PackagePath);
};
} // namespace UE::Virtualization::Experimental