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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035 [CL 17949667 by aurel cordonnier in ue5-main branch]
28 lines
840 B
C++
28 lines
840 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Virtualization/VirtualizationSystem.h"
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namespace UE::Virtualization::Experimental
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{
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class FVirtualizationSourceControlUtilities : public IVirtualizationSourceControlUtilities
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{
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public:
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FVirtualizationSourceControlUtilities() = default;
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~FVirtualizationSourceControlUtilities() = default;
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private:
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/**
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* Wrapper call around SyncPayloadSidecarFileInternal which will either call it directly
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* or attempt to marshal it to the main thread if needed
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*/
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virtual bool SyncPayloadSidecarFile(const FPackagePath& PackagePath) override;
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/** Effectively the override of IVirtualizationSourceControlUtilities::SyncPayloadSidecarFile */
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bool SyncPayloadSidecarFileInternal(const FPackagePath& PackagePath);
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};
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} // namespace UE::Virtualization::Experimental
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