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This hides implementation details and reduces the number of files that need to change when refactoring backends. Backends moved in this change: AsyncPut, Http, Memory, S3, Zen. #rb Zousar.Shaker #rnx #preflight 61dd0d758d72a407aab89074 #ROBOMERGE-AUTHOR: devin.doucette #ROBOMERGE-SOURCE: CL 18573340 in //UE5/Release-5.0/... via CL 18573347 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669) [CL 18573359 by devin doucette in ue5-release-engine-test branch]
24 lines
897 B
C#
24 lines
897 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class DerivedDataCache : ModuleRules
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{
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public DerivedDataCache(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("Zen");
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// Dependencies for "S3" and "HTTP" backends
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PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json", "Zen" });
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PrivateIncludePathModuleNames.AddRange(new string[] { "DesktopPlatform", "Zen"});
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AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
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// Platform-specific opt-in
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PrivateDefinitions.Add($"WITH_HTTP_DDC_BACKEND={(Target.Platform == UnrealTargetPlatform.Win64 ? 1 : 0)}");
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PrivateDefinitions.Add($"WITH_S3_DDC_BACKEND={(Target.Platform == UnrealTargetPlatform.Win64 ? 1 : 0)}");
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}
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}
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