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ef64aa092ca9366aa4e215ff4cf606ad8cd38d1d
UnrealEngineUWP
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Engine
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Source
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Editor
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LevelEditor
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History
Matt Kuhlenschmidt
706951698c
Reset show flags and some views when a new level is opened
...
[CL 2291422 by Matt Kuhlenschmidt in Main branch]
2014-09-09 17:05:35 -04:00
..
DlgDeltaTransform.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ILevelEditor.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ILevelViewport.h
Dev to Main from cl
#2110143
2014-06-26 17:26:58 -04:00
LevelEditor.h
Extensibility - Adding an event plugin authors can hook in the level editor module to capture when the tab manager is changed (OnTabManagerChanged). After that event it's safe to call GetLevelEditorTabManager and register your tab spawner from a plugin.
2014-06-25 12:49:26 -04:00
LevelEditorActions.h
Added back missing "Draw Brush Polys" setting
2014-08-25 12:46:23 -04:00
LevelEditorModesActions.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
LevelViewportActions.h
Locking a viewport to a camera actor now correctly uses the camera's properties
2014-06-23 10:25:08 -04:00
LightingTools.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
LightmapResRatioAdjust.h
Fixup multiline comments that are meant to be documentation. Need to start with /** for doxygen to parse them.
2014-08-21 08:33:39 -04:00
SLevelViewport.h
Reset show flags and some views when a new level is opened
2014-09-09 17:05:35 -04:00