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Tutorial button launches the tutorial browser if no tutorial exists (or the tutorial has already been taken & completed). [CL 2292329 by Thomas Sarkanen in Main branch]
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class STutorialButton : public SCompoundWidget
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{
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SLATE_BEGIN_ARGS(STutorialButton) {}
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SLATE_ARGUMENT(FName, Context)
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SLATE_ARGUMENT(TWeakPtr<SWindow>, ContextWindow)
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SLATE_END_ARGS()
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/** Widget constructor */
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void Construct(const FArguments& Args);
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virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
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virtual FReply OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
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virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
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private:
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/** Handle clicking the tutorial button */
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FReply HandleButtonClicked();
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/** Dismiss the pulsing alert */
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void DismissAlert();
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/** Launch the tutorials browser */
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void LaunchBrowser();
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/** Check whether we should launch the browser in this context */
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bool ShouldLaunchBrowser() const;
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/** Check whether we should show the alert in this context */
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bool ShouldShowAlert() const;
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/** Get the tooltip for the tutorials button */
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FText GetButtonToolTip() const;
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private:
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/** Flag to defer tutorial open until the first Tick() */
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bool bDeferTutorialOpen;
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/** Whether we have a tutorial for this context */
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bool bTutorialAvailable;
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/** Whether we have completed the tutorial for this content */
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bool bTutorialCompleted;
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/** Whether we have dismissed the tutorial for this content */
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bool bTutorialDismissed;
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/** Context that this widget was created for (i.e. what part of the editor) */
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FName Context;
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/** Window that the tutorial should be launched in */
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TWeakPtr<SWindow> ContextWindow;
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/** Animation curve for displaying pulse */
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FCurveSequence PulseAnimation;
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}; |