Files
UnrealEngineUWP/Engine/Source/Developer/ShaderPreprocessor/Public/ShaderPreprocessor.h
2014-03-14 14:13:41 -04:00

22 lines
726 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Core.h"
#include "ShaderCore.h"
/**
* Preprocess a shader.
* @param OutPreprocessedShader - Upon return contains the preprocessed source code.
* @param ShaderOutput - ShaderOutput to which errors can be added.
* @param ShaderInput - The shader compiler input.
* @param AdditionalDefines - Additional defines with which to preprocess the shader.
* @returns true if the shader is preprocessed without error.
*/
extern SHADERPREPROCESSOR_API bool PreprocessShader(
FString& OutPreprocessedShader,
FShaderCompilerOutput& ShaderOutput,
const FShaderCompilerInput& ShaderInput,
const FShaderCompilerDefinitions& AdditionalDefines
);