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UnrealEngineUWP/Engine/Source/Developer/OutputLog/Private/SOutputLog.h
Matt Kuhlenschmidt a75d1ba1c6 Console can be opened anywhere in the editor by pressing tilde (~). This is shortcut is rebindable.
[CL 2284536 by Matt Kuhlenschmidt in Main branch]
2014-09-04 10:49:55 -04:00

235 lines
6.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* A single log message for the output log, holding a message and
* a style, for color and bolding of the message.
*/
struct FLogMessage
{
FString Message;
FName Style;
FLogMessage(const FString& NewMessage, FName NewStyle = NAME_None)
: Message(NewMessage)
, Style(NewStyle)
{
}
};
/**
* Console input box with command-completion support
*/
class SConsoleInputBox
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS( SConsoleInputBox )
: _SuggestionListPlacement( MenuPlacement_BelowAnchor )
{}
/** Where to place the suggestion list */
SLATE_ARGUMENT( EMenuPlacement, SuggestionListPlacement )
/** Called when a console command is executed */
SLATE_EVENT( FSimpleDelegate, OnConsoleCommandExecuted )
SLATE_END_ARGS()
/** Protected console input box widget constructor, called by Slate */
SConsoleInputBox();
/**
* Construct this widget. Called by the SNew() Slate macro.
*
* @param InArgs Declaration used by the SNew() macro to construct this widget
*/
void Construct( const FArguments& InArgs );
/** Returns the editable text box associated with this widget. Used to set focus directly. */
TSharedRef< SEditableTextBox > GetEditableTextBox()
{
return InputText.ToSharedRef();
}
/** SWidget interface */
virtual void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) override;
protected:
virtual bool SupportsKeyboardFocus() const { return true; }
// e.g. Tab or Key_Up
virtual FReply OnKeyDown( const FGeometry& MyGeometry, const FKeyboardEvent& KeyboardEvent );
void OnKeyboardFocusLost( const FKeyboardFocusEvent& InKeyboardFocusEvent );
/** Handles entering in a command */
void OnTextCommitted(const FText& InText, ETextCommit::Type CommitInfo);
void OnTextChanged(const FText& InText);
/** Makes the widget for the suggestions messages in the list view */
TSharedRef<ITableRow> MakeSuggestionListItemWidget(TSharedPtr<FString> Message, const TSharedRef<STableViewBase>& OwnerTable);
void SuggestionSelectionChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo);
void SetSuggestions(TArray<FString>& Elements, bool bInHistoryMode);
void MarkActiveSuggestion();
void ClearSuggestions();
FString GetSelectionText() const;
private:
/** Editable text widget */
TSharedPtr< SEditableTextBox > InputText;
/** history / auto completion elements */
TSharedPtr< SMenuAnchor > SuggestionBox;
/** All log messages stored in this widget for the list view */
TArray< TSharedPtr<FString> > Suggestions;
/** The list view for showing all log messages. Should be replaced by a full text editor */
TSharedPtr< SListView< TSharedPtr<FString> > > SuggestionListView;
/** Delegate to call when a console command is executed */
FSimpleDelegate OnConsoleCommandExecuted;
/** -1 if not set, otherwise index into Suggestions */
int32 SelectedSuggestion;
/** to prevent recursive calls in UI callback */
bool bIgnoreUIUpdate;
};
/**
* Widget which holds a list view of logs of the program output
* as well as a combo box for entering in new commands
*/
class SOutputLog
: public SCompoundWidget, public FOutputDevice
{
public:
SLATE_BEGIN_ARGS( SOutputLog )
: _Messages()
{}
/** All messages captured before this log window has been created */
SLATE_ARGUMENT( TArray< TSharedPtr<FLogMessage> >, Messages )
SLATE_END_ARGS()
/** Destructor for output log, so we can unregister from notifications */
~SOutputLog();
/**
* Construct this widget. Called by the SNew() Slate macro.
*
* @param InArgs Declaration used by the SNew() macro to construct this widget
*/
void Construct( const FArguments& InArgs );
/**
* Creates FLogMessage objects from FOutputDevice log callback
*
* @param V Message text
* @param Verbosity Message verbosity
* @param Category Message category
* @param OutMessages Array to receive created FLogMessage messages
*
* @return true if any messages have been created, false otherwise
*/
static bool CreateLogMessages( const TCHAR* V, ELogVerbosity::Type Verbosity, const class FName& Category, TArray< TSharedPtr<FLogMessage> >& OutMessages );
/**
* Called after a key is pressed when this widget has keyboard focus
*
* @param MyGeometry The Geometry of the widget receiving the event
* @param InKeyboardEvent Keyboard event
*
* @return Returns whether the event was handled, along with other possible actions
*/
virtual FReply OnKeyDown( const FGeometry& MyGeometry, const FKeyboardEvent& InKeyboardEvent ) override;
protected:
virtual void Serialize( const TCHAR* V, ELogVerbosity::Type Verbosity, const class FName& Category ) override;
/** Makes the widget for the log messages in the list view */
TSharedRef<ITableRow> MakeLogListItemWidget(TSharedPtr<FLogMessage> Message, const TSharedRef<STableViewBase>& OwnerTable);
private:
/**
* Creates a widget for the context menu that can be inserted into a pop-up window
*
* @return Widget for this context menu
*/
TSharedPtr< SWidget > BuildMenuWidget();
/**
* Called when copy is selected
*/
void OnCopy();
/**
* Called to determine whether copy is currently a valid command
*/
bool CanCopy() const;
/**
* Called when select all is selected
*/
void OnSelectAll();
/**
* Called to determine whether select all is currently a valid command
*/
bool CanSelectAll() const;
/**
* Called when select none is selected
*/
void OnSelectNone();
/**
* Called to determine whether select none is currently a valid command
*/
bool CanSelectNone() const;
/**
* Called when delete all is selected
*/
void OnClearLog();
/**
* Called to determine whether delete all is currently a valid command
*/
bool CanClearLog() const;
/**
* Output log commands
*/
TSharedPtr<FUICommandList> OutputLogActions;
/** All log messages stored in this widget for the list view */
TArray< TSharedPtr<FLogMessage> > Messages;
/** The list view for showing all log messages. Should be replaced by a full text editor */
TSharedPtr< SListView< TSharedPtr<FLogMessage> > > MessageListView;
/** Scroll bar for output log. */
TSharedPtr< SScrollBar > OutputLogScrollBar;
};