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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ef64aa092ca9366aa4e215ff4cf606ad8cd38d1d
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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Brian Karis 9d26f950d0 Tore out D3DX generate UVs and the mesh editor tab for it.
[CL 2285473 by Brian Karis in Main branch]
2014-09-04 19:57:12 -04:00
..
Allocator2D.cpp
Auto lightmap UVs.
2014-08-25 20:58:21 -04:00
Allocator2D.h
Auto lightmap UVs.
2014-08-25 20:58:21 -04:00
DisjointSet.h
Auto lightmap UVs.
2014-08-25 20:58:21 -04:00
LayoutUV.cpp
Generate lightmap UVs on mesh import.
2014-09-04 19:22:07 -04:00
LayoutUV.h
Generate lightmap UVs on mesh import.
2014-09-04 19:22:07 -04:00
MeshUtilities.cpp
Tore out D3DX generate UVs and the mesh editor tab for it.
2014-09-04 19:57:12 -04:00
MeshUtilitiesPrivate.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
SkeletalMeshTools.cpp
Undo accidental change where we make BoneVertsInfo not use local space. Fixes the problems in PhAT
2014-05-12 13:39:45 -04:00
SkeletalMeshTools.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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