Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h
Mieszko Zielinski 6726954152 Fixed FunctionalTestingManager not being removed from the rootset on world cleanup #UE4
Also FunctionalFramework's pch no longer including Engine.h

[CL 2116531 by Mieszko Zielinski in Main branch]
2014-06-25 05:47:19 -04:00

19 lines
601 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/PrimitiveComponent.h"
#include "FuncTestRenderingComponent.generated.h"
UCLASS(hidecategories=Object, editinlinenew)
class UFuncTestRenderingComponent : public UPrimitiveComponent
{
GENERATED_UCLASS_BODY()
// Begin UPrimitiveComponent Interface
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
// End UPrimitiveComponent Interface
// Begin USceneComponent Interface
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
// End USceneComponent Interface
};