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113 lines
3.3 KiB
C++
113 lines
3.3 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* FDerivedDataBackendVerifyWrapper, a wrapper for derived data that verifies the cache is bit-wise identical by failing all gets and verifying the puts
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**/
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class FDerivedDataBackendVerifyWrapper : public FDerivedDataBackendInterface
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{
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public:
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/**
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* Constructor
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*
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* @param InInnerBackend Backend to use for storage, my responsibilities are about async puts
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* @param InbFixProblems if true, fix any problems found
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*/
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FDerivedDataBackendVerifyWrapper(FDerivedDataBackendInterface* InInnerBackend, bool InbFixProblems)
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: bFixProblems(InbFixProblems)
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, InnerBackend(InInnerBackend)
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{
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check(InnerBackend);
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}
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virtual bool IsWritable()
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{
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return true;
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}
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virtual bool CachedDataProbablyExists(const TCHAR* CacheKey)
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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if (AlreadyTested.Contains(FString(CacheKey)))
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{
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return true;
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}
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return false;
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}
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virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData)
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{
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bool bAlreadyTested = false;
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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if (AlreadyTested.Contains(FString(CacheKey)))
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{
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bAlreadyTested = true;
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}
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}
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if (bAlreadyTested)
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{
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return InnerBackend->GetCachedData(CacheKey, OutData);
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}
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return false;
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}
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virtual void PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists) override
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{
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bool bAlreadyTested = false;
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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if (AlreadyTested.Contains(FString(CacheKey)))
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{
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bAlreadyTested = true;
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}
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else
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{
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AlreadyTested.Add(FString(CacheKey));
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}
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}
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if (!bAlreadyTested)
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{
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TArray<uint8> OutData;
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bool bSuccess = InnerBackend->GetCachedData(CacheKey, OutData);
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if (bSuccess)
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{
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if (OutData != InData)
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{
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UE_LOG(LogDerivedDataCache, Error, TEXT("Verify: Cached data differs from newly generated data %s."), CacheKey);
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FString Cache = FString(FPaths::GameSavedDir()) / TEXT("VerifyDDC") / CacheKey + TEXT(".fromcache");
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FFileHelper::SaveArrayToFile(OutData, *Cache);
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FString Verify = FString(FPaths::GameSavedDir()) / TEXT("VerifyDDC") / CacheKey + TEXT(".verify");;
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FFileHelper::SaveArrayToFile(InData, *Verify);
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if (bFixProblems)
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{
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UE_LOG(LogDerivedDataCache, Display, TEXT("Verify: Wrote newly generated data to the cache."), CacheKey);
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InnerBackend->PutCachedData(CacheKey, InData, true);
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}
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}
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else
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{
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UE_LOG(LogDerivedDataCache, Log, TEXT("Verify: Cached data exists and matched %s."), CacheKey);
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}
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}
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else
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{
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UE_LOG(LogDerivedDataCache, Warning, TEXT("Verify: Cached data didn't exist %s."), CacheKey);
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InnerBackend->PutCachedData(CacheKey, InData, bPutEvenIfExists);
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}
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}
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}
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virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override
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{
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InnerBackend->RemoveCachedData(CacheKey, bTransient);
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}
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private:
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/** If problems are encountered, do we fix them? */
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bool bFixProblems;
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/** Object used for synchronization via a scoped lock */
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FCriticalSection SynchronizationObject;
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/** Set of cache keys we already tested **/
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TSet<FString> AlreadyTested;
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/** Backend to service the actual requests */
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FDerivedDataBackendInterface* InnerBackend;
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};
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