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ef64aa092ca9366aa4e215ff4cf606ad8cd38d1d
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/Private
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Mark Satterthwaite 4cde193448 Cache the symbolisation structures when symbolising crash reports on Mac OS X to speed the process up a bit. Only makes sense in the crash reporting case, since loading symbols from a running process is already very quick.
#codereview michael.trepka

[CL 2289258 by Mark Satterthwaite in Main branch]
2014-09-08 09:25:29 -04:00
..
Linux
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
Mac
Cache the symbolisation structures when symbolising crash reports on Mac OS X to speed the process up a bit. Only makes sense in the crash reporting case, since loading symbols from a running process is already very quick.
2014-09-08 09:25:29 -04:00
Windows
Fixed spelling
2014-07-16 15:36:01 -04:00
CrashDebugHelper.cpp
Amend Mac crash reporting to emit data into the FCrashInfo structure and output using FCrashInfo's GenerateReport function. Add necessary parsing code to hoist out PID, Exception Code, number of cores etc. Fix various bugs that were preventing the output from being displayed & remove a redundant comment from LaunchMac.
2014-09-08 09:01:00 -04:00
CrashDebugHelperModule.cpp
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
CrashDebugHelperPrivatePCH.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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