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ef32bec83fcd2b4377bf39314a382ebbc5cb893a
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger
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sebastian kowalczyk 2abce66ad4 - Extended GameplayDebugger data view in Simulation. I added a way to switch debug views, to have all functionality from PIE.
- Fixed paths rendering while using GameplayDebugger (client/server too)
Both changes integrated to Main from Dev (CL #2290675, CL #2282927)

[CL 2290696 by sebastian kowalczyk in Main branch]
2014-09-09 12:17:30 -04:00
..
Classes
- Extended GameplayDebugger data view in Simulation. I added a way to switch debug views, to have all functionality from PIE.
2014-09-09 12:17:30 -04:00
Private
- Extended GameplayDebugger data view in Simulation. I added a way to switch debug views, to have all functionality from PIE.
2014-09-09 12:17:30 -04:00
Public
Weekly Fort Dev -> Main integration from UE4-Fortnite-CL-2245134
2014-08-07 17:34:29 -04:00
GameplayDebugger.Build.cs
Changes to FRecastRenderingSceneProxy to work with GetDynamicMeshElements and to render navmesh with this function. #ue4
2014-08-20 05:56:42 -04:00
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