Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer
graham wihlidal d722b4aa71 [Nanite-Skinning] AVX2 bulk bone transform transpose optimization (courtesy of Fabian Giesen). Currently only used on platforms we can guarantee have AVX2 support.
For platforms like Windows x86 we'll need to check FWindowsPlatformMisc::HasAVX2InstructionSupport() to determine if we run the path or not. On Linux (or possibly Windows clang) we'll need to put the AVX2 code in its own translation unit, compiled with -mavx2 so we can even compile it.

#rb fabian.giesen
#fyi kiaran.ritchie, halfdan.ingvarsson, brian.karis, rune.stubbe, jamie.hayes
#jira UE-210923

[CL 32753319 by graham wihlidal in ue5-main branch]
2024-04-05 00:00:12 -04:00
..
2024-02-15 22:11:30 -05:00