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For platforms like Windows x86 we'll need to check FWindowsPlatformMisc::HasAVX2InstructionSupport() to determine if we run the path or not. On Linux (or possibly Windows clang) we'll need to put the AVX2 code in its own translation unit, compiled with -mavx2 so we can even compile it. #rb fabian.giesen #fyi kiaran.ritchie, halfdan.ingvarsson, brian.karis, rune.stubbe, jamie.hayes #jira UE-210923 [CL 32753319 by graham wihlidal in ue5-main branch]