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ee70eb2ee5a57dfd9be139a9ce20ab9cc1ef2487
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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graham wihlidal 3e3f33d6b4 Vectorized TMatrix<float>::To3x4MatrixTranspose, FRenderTransform::To3x4MatrixTranspose, and FRenderTransform::ToMatrix44f
#rb fabian.giesen, yuriy.odonnell
#fyi rune.stubbe, brian.karis, ola.olsson, devin.doucette
#jira UE-210917

[CL 32752999 by graham wihlidal in ue5-main branch]
2024-04-04 23:11:03 -04:00
..
Internal
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Private
MaterialInterface: Refactor GetMaterialShaderMapKey into RecordOrEmitMaterialShaderMapKey which takes an FMaterialKeyGeneratorContext instead of an FShaderKeyGenerator. FMaterialKeyGeneratorContext can handle any one of three modes: emit hash strings or save/load data needed for hash strings to compact binary. Use the new RecordOrEmitMaterialShaderMapKey to Save/Load and Emit the material dependency hash for incremental cooking.
2024-04-04 08:29:57 -04:00
Public
Vectorized TMatrix<float>::To3x4MatrixTranspose, FRenderTransform::To3x4MatrixTranspose, and FRenderTransform::ToMatrix44f
2024-04-04 23:11:03 -04:00
RenderCore.Build.cs
ColorManagement: Remaining deprecation of headers & color management module, since they were moved to Core at CL 32299544.
2024-03-25 11:04:55 -04:00
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