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ee70eb2ee5a57dfd9be139a9ce20ab9cc1ef2487
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
CoreUObject
/
Public
/
Serialization
History
steve robb
fdb0b82bc4
Fixed subtree parsing in FJsonArchiveInputFormatter.
...
#rb robert.manuszewski [CL 32664317 by steve robb in ue5-main branch]
2024-04-02 08:45:26 -04:00
..
Formatters
Fixed subtree parsing in FJsonArchiveInputFormatter.
2024-04-02 08:45:26 -04:00
ArchiveCountMem.h
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ArchiveCrc32.h
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ArchiveFindCulprit.h
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ArchiveHasReferences.h
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ArchiveObjectCrc32.h
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ArchiveObjectPropertyMapper.h
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ArchiveReferenceMarker.h
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ArchiveReplaceObjectAndStructPropertyRef.h
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ArchiveReplaceObjectRef.h
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ArchiveReplaceOrClearExternalReferences.h
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ArchiveScriptReferenceCollector.h
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ArchiveShowReferences.h
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ArchiveStackTrace.h
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ArchiveUObject.h
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ArchiveUObjectBase.h
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ArchiveUObjectFromStructuredArchive.h
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AsyncLoading2.h
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AsyncLoadingFlushContext.h
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AsyncPackageLoader.h
Changes the trace marker used for denoting GameThread async flushes to now clarify if a flush of all async loads is being performed or if the game thread is flushing only a subset of all loads. The name "Flush All Async Loads GT" was chosen as it closely mirrors the old name ""Flush Async Loading GT" but this specific name has a colour in insights that pops more in traces. This new marker makes it easier to detect and fix bad behaviour since, except for a few special cases, we should never wait for all loads and instead should be specifying a subset.
2024-03-12 13:46:31 -04:00
BulkData.h
Manual integration of 32610366 by Per.Larsson
2024-04-01 09:50:50 -04:00
BulkDataBuffer.h
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BulkDataCommon.h
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BulkDataReader.h
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BulkDataRegistry.h
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BulkDataWriter.h
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DeferredMessageLog.h
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DerivedData.h
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DuplicatedDataReader.h
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DuplicatedDataWriter.h
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DuplicatedObject.h
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EditorBulkData.h
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EditorBulkDataReader.h
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EditorBulkDataWriter.h
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FindObjectReferencers.h
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FindReferencersArchive.h
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ObjectAndNameAsStringProxyArchive.h
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ObjectReader.h
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ObjectWriter.h
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PropertyLocalizationDataGathering.h
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SerializedPropertyScope.h
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TestUndeclaredScriptStructObjectReferences.h
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TextReferenceCollector.h
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