Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/TestInterfaceObject.h
2014-03-14 14:13:41 -04:00

13 lines
240 B
C++

#pragma once
#include "TestInterfaceObject.generated.h"
UCLASS()
class UTestInterfaceObject : public UObject, public ITestInterface
{
GENERATED_UCLASS_BODY()
// UFUNCTION(BlueprintNativeEvent)
FString SomeFunction(int32 Val) const;
};