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UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/TestInterfaceObject.h

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#pragma once
#include "TestInterfaceObject.generated.h"
UCLASS()
class UTestInterfaceObject : public UObject, public ITestInterface
{
GENERATED_UCLASS_BODY()
// UFUNCTION(BlueprintNativeEvent)
FString SomeFunction(int32 Val) const;
};