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Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time. Also cleaned up some random stuff along the way: - relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now) - header guards are deprecated, use #pragma once instead (all compilers support it now) - space between multiple template brackets is no longer required (all compilers support >> now) - NULL to nullptr, OVERRIDE to override - spelling errors, whitespace, line breaks [CL 2104067 by Max Preussner in Main branch]
34 lines
1.2 KiB
C
34 lines
1.2 KiB
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Attempts to strip the given class name of its affixed prefix. If no prefix exists, will return a blank string.
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*
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* @param InClassName Class Name with a prefix to be stripped
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*/
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FString GetClassNameWithPrefixRemoved(const FString InClassName);
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/**
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* Attempts to strip the given class name of its affixed prefix. If no prefix exists, will return unchanged string.
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*
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* @param InClassName Class Name with a prefix to be stripped
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*/
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FString GetClassNameWithoutPrefix(const FString& InClassNameOrFilename);
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/**
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* Attempts to get class prefix. If the given class name does not start with a valid Unreal Prefix, it will return an empty string.
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*
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* @param InClassName Name w/ potential prefix to check
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*/
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FString GetClassPrefix(const FString InClassName);
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/**
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* Attempts to get class prefix. If the given class name does not start with a valid Unreal Prefix, it will return an empty string.
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*
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* @param InClassName Name w/ potential prefix to check
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* @param out bIsLabeledDeprecated Reference param set to True if the class name is marked as deprecated
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*/
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FString GetClassPrefix(const FString InClassName, bool& bIsLabeledDeprecated);
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