// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once /** * Attempts to strip the given class name of its affixed prefix. If no prefix exists, will return a blank string. * * @param InClassName Class Name with a prefix to be stripped */ FString GetClassNameWithPrefixRemoved(const FString InClassName); /** * Attempts to strip the given class name of its affixed prefix. If no prefix exists, will return unchanged string. * * @param InClassName Class Name with a prefix to be stripped */ FString GetClassNameWithoutPrefix(const FString& InClassNameOrFilename); /** * Attempts to get class prefix. If the given class name does not start with a valid Unreal Prefix, it will return an empty string. * * @param InClassName Name w/ potential prefix to check */ FString GetClassPrefix(const FString InClassName); /** * Attempts to get class prefix. If the given class name does not start with a valid Unreal Prefix, it will return an empty string. * * @param InClassName Name w/ potential prefix to check * @param out bIsLabeledDeprecated Reference param set to True if the class name is marked as deprecated */ FString GetClassPrefix(const FString InClassName, bool& bIsLabeledDeprecated);