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137 lines
5.0 KiB
C++
137 lines
5.0 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class SGraphNodeComment : public SGraphNode
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{
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/**
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* The Comment window zone the user is interacting with
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*/
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enum ECommentWindowZone
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{
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CWZ_NotInWindow = 0,
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CWZ_InWindow = 1,
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CWZ_RightBorder = 2,
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CWZ_BottomBorder = 3,
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CWZ_BottomRightBorder = 4,
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CWZ_LeftBorder = 5,
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CWZ_TopBorder = 6,
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CWZ_TopLeftBorder = 7,
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CWZ_TopRightBorder = 8,
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CWZ_BottomLeftBorder = 9,
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CWZ_TitleBar = 10,
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};
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public:
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SLATE_BEGIN_ARGS(SGraphNodeComment){}
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SLATE_END_ARGS()
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// Begin SWidget Interface
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virtual FReply OnMouseMove( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
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virtual void OnMouseEnter( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
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virtual void OnMouseLeave( const FPointerEvent& MouseEvent ) override;
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virtual FCursorReply OnCursorQuery( const FGeometry& MyGeometry, const FPointerEvent& CursorEvent ) const override;
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virtual FReply OnMouseButtonDoubleClick( const FGeometry& InMyGeometry, const FPointerEvent& InMouseEvent ) override;
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virtual FReply OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
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virtual FReply OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
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virtual bool OnHitTest( const FGeometry& MyGeometry, FVector2D InAbsoluteCursorPosition ) override;
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virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override;
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virtual FReply OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent ) override;
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virtual void OnDragEnter( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent ) override;
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// End SWidget Interface
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// Begin SNodePanel::SNode interface
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virtual const FSlateBrush* GetShadowBrush(bool bSelected) const override;
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virtual void GetOverlayBrushes(bool bSelected, const FVector2D WidgetSize, TArray<FOverlayBrushInfo>& Brushes) const;
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virtual bool ShouldAllowCulling() const override { return false; }
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// End SNodePanel::SNode interface
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// Begin SPanel Interface
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virtual FVector2D ComputeDesiredSize() const override;
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// End SPanel interface
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// Begin SGraphNode Interface
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virtual bool IsNameReadOnly() const override;
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// ENd SGraphNode Interface
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void Construct( const FArguments& InArgs, UEdGraphNode* InNode );
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/** return if the node can be selected, by pointing given location */
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virtual bool CanBeSelected( const FVector2D& MousePositionInNode ) const override;
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/** return size of the title bar */
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virtual FVector2D GetDesiredSizeForMarquee() const override;
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/** return rect of the title bar */
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virtual FSlateRect GetTitleRect() const override;
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protected:
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// SGraphNode Interface
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virtual void UpdateGraphNode() override;
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virtual bool ShouldScaleNodeComment()const override;
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/**
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* Helper method to update selection state of comment and any nodes 'contained' within it
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* @param bSelected If true comment is being selected, false otherwise
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* @param bUpdateNodesUnderComment If true then force the rebuild of the list of nodes under the comment
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*/
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void HandleSelection(bool bIsSelected, bool bUpdateNodesUnderComment = false) const;
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/** called when user is moving the comment node */
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virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter ) override;
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private:
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/** Find the current window zone the mouse is in for the comment */
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SGraphNodeComment::ECommentWindowZone FindMouseZone(const FVector2D& LocalGeo) const;
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/** @return true if the current window zone is considered a selection area */
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bool InSelectionArea() const { return InSelectionArea(MouseZone); }
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/** @return true if the passed zone is a selection area */
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bool InSelectionArea(ECommentWindowZone InZone) const;
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/** @return the color to tint the comment body */
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FSlateColor GetCommentBodyColor() const;
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/** @return the color to tint the title bar */
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FSlateColor GetCommentTitleBarColor() const;
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/** Function to store anchor point before resizing the node. The node will be anchored to this point when resizing happens*/
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void InitNodeAnchorPoint();
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/** Function to fetch the corrected node position based on anchor point*/
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FVector2D GetCorrectedNodePosition() const;
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/** Returns the width to wrap the text of the comment at */
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float GetWrapAt() const;
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private:
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/** The desired size of the comment box, set during a drag */
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FVector2D UserSize;
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/** The original size of the comment box while resizing */
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FVector2D StoredUserSize;
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/** Anchor point used to correct node position on resizing the node*/
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FVector2D NodeAnchorPoint;
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/** The current window zone the mouse is in */
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ECommentWindowZone MouseZone;
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/** If true the user is actively dragging the comment */
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bool bUserIsDragging;
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/** The current selection state of the comment */
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mutable bool bIsSelected;
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/** the title bar, needed to obtain it's height */
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TSharedPtr<SBorder> TitleBar;
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/** cached comment title */
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FString CachedCommentTitle;
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/** cached comment title */
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int32 CachedWidth;
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};
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