// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once class SGraphNodeComment : public SGraphNode { /** * The Comment window zone the user is interacting with */ enum ECommentWindowZone { CWZ_NotInWindow = 0, CWZ_InWindow = 1, CWZ_RightBorder = 2, CWZ_BottomBorder = 3, CWZ_BottomRightBorder = 4, CWZ_LeftBorder = 5, CWZ_TopBorder = 6, CWZ_TopLeftBorder = 7, CWZ_TopRightBorder = 8, CWZ_BottomLeftBorder = 9, CWZ_TitleBar = 10, }; public: SLATE_BEGIN_ARGS(SGraphNodeComment){} SLATE_END_ARGS() // Begin SWidget Interface virtual FReply OnMouseMove( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override; virtual void OnMouseEnter( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override; virtual void OnMouseLeave( const FPointerEvent& MouseEvent ) override; virtual FCursorReply OnCursorQuery( const FGeometry& MyGeometry, const FPointerEvent& CursorEvent ) const override; virtual FReply OnMouseButtonDoubleClick( const FGeometry& InMyGeometry, const FPointerEvent& InMouseEvent ) override; virtual FReply OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override; virtual FReply OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override; virtual bool OnHitTest( const FGeometry& MyGeometry, FVector2D InAbsoluteCursorPosition ) override; virtual void Tick(const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime) override; virtual FReply OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent ) override; virtual void OnDragEnter( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent ) override; // End SWidget Interface // Begin SNodePanel::SNode interface virtual const FSlateBrush* GetShadowBrush(bool bSelected) const override; virtual void GetOverlayBrushes(bool bSelected, const FVector2D WidgetSize, TArray& Brushes) const; virtual bool ShouldAllowCulling() const override { return false; } // End SNodePanel::SNode interface // Begin SPanel Interface virtual FVector2D ComputeDesiredSize() const override; // End SPanel interface // Begin SGraphNode Interface virtual bool IsNameReadOnly() const override; // ENd SGraphNode Interface void Construct( const FArguments& InArgs, UEdGraphNode* InNode ); /** return if the node can be selected, by pointing given location */ virtual bool CanBeSelected( const FVector2D& MousePositionInNode ) const override; /** return size of the title bar */ virtual FVector2D GetDesiredSizeForMarquee() const override; /** return rect of the title bar */ virtual FSlateRect GetTitleRect() const override; protected: // SGraphNode Interface virtual void UpdateGraphNode() override; virtual bool ShouldScaleNodeComment()const override; /** * Helper method to update selection state of comment and any nodes 'contained' within it * @param bSelected If true comment is being selected, false otherwise * @param bUpdateNodesUnderComment If true then force the rebuild of the list of nodes under the comment */ void HandleSelection(bool bIsSelected, bool bUpdateNodesUnderComment = false) const; /** called when user is moving the comment node */ virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter ) override; private: /** Find the current window zone the mouse is in for the comment */ SGraphNodeComment::ECommentWindowZone FindMouseZone(const FVector2D& LocalGeo) const; /** @return true if the current window zone is considered a selection area */ bool InSelectionArea() const { return InSelectionArea(MouseZone); } /** @return true if the passed zone is a selection area */ bool InSelectionArea(ECommentWindowZone InZone) const; /** @return the color to tint the comment body */ FSlateColor GetCommentBodyColor() const; /** @return the color to tint the title bar */ FSlateColor GetCommentTitleBarColor() const; /** Function to store anchor point before resizing the node. The node will be anchored to this point when resizing happens*/ void InitNodeAnchorPoint(); /** Function to fetch the corrected node position based on anchor point*/ FVector2D GetCorrectedNodePosition() const; /** Returns the width to wrap the text of the comment at */ float GetWrapAt() const; private: /** The desired size of the comment box, set during a drag */ FVector2D UserSize; /** The original size of the comment box while resizing */ FVector2D StoredUserSize; /** Anchor point used to correct node position on resizing the node*/ FVector2D NodeAnchorPoint; /** The current window zone the mouse is in */ ECommentWindowZone MouseZone; /** If true the user is actively dragging the comment */ bool bUserIsDragging; /** The current selection state of the comment */ mutable bool bIsSelected; /** the title bar, needed to obtain it's height */ TSharedPtr TitleBar; /** cached comment title */ FString CachedCommentTitle; /** cached comment title */ int32 CachedWidth; };