Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendSpaceEvaluator.cpp
Lina Halper bb3cbeb9d2 #ANIM: Moving available animnodes to AnimGraphRuntime module
[CL 2629295 by Lina Halper in Main branch]
2015-07-22 14:37:24 -04:00

33 lines
925 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphRuntimePrivatePCH.h"
#include "AnimNodes/AnimNode_BlendSpaceEvaluator.h"
#include "Animation/BlendSpaceBase.h"
/////////////////////////////////////////////////////
// FAnimNode_BlendSpaceEvaluator
FAnimNode_BlendSpaceEvaluator::FAnimNode_BlendSpaceEvaluator()
: FAnimNode_BlendSpacePlayer()
, NormalizedTime(0.f)
{
}
void FAnimNode_BlendSpaceEvaluator::UpdateAssetPlayer(const FAnimationUpdateContext& Context)
{
EvaluateGraphExposedInputs.Execute(Context);
InternalTimeAccumulator = NormalizedTime;
PlayRate = 0.f;
UpdateInternal(Context);
}
void FAnimNode_BlendSpaceEvaluator::GatherDebugData(FNodeDebugData& DebugData)
{
FString DebugLine = DebugData.GetNodeName(this);
DebugLine += FString::Printf(TEXT("('%s' Play Time: %.3f)"), *BlendSpace->GetName(), InternalTimeAccumulator);
DebugData.AddDebugItem(DebugLine, true);
}