Files
UnrealEngineUWP/Engine/Source/Developer/FriendsAndChat/FriendsAndChat.Build.cs
Nicholas Davies ba13627b01 Updating Fortnite and Portal to use the social plugin
#codereview Antony.Carter

[CL 2691682 by Nicholas Davies in Main branch]
2015-09-15 10:18:11 -04:00

52 lines
768 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FriendsAndChat : ModuleRules
{
public FriendsAndChat(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"SlateCore",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Developer/FriendsAndChat/Private",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Developer/FriendsAndChat/Public",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"EditorStyle",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"EditorStyle",
}
);
}
}