Commit Graph

26016 Commits

Author SHA1 Message Date
Jaroslaw Surowiec
ededecb77e CrashReporter-Frontend - Workaround for testing existence of external full minidumps
[CL 2693755 by Jaroslaw Surowiec in Main branch]
2015-09-16 13:20:42 -04:00
Mark Satterthwaite
da5b2b1b80 Merging CL #2690470: Change the FVectorFieldUniformParameters structure alignment again to resolve another alignment problem with the FVector/float3 arrays. It isn't clear to me whether this mis-alignment is in our TStaticArray which should be aligning each 12-byte FVector to a 16-byte boundary, or the Metal SL where float3 should be 16-byte aligned, but they demonstrably don't match in ElementalDemo.
[CL 2693689 by Mark Satterthwaite in Main branch]
2015-09-16 12:24:56 -04:00
Mark Satterthwaite
2a337b0ca3 Merging CL #2693296: Fix particle vertex declaration mismatch on iOS Metal.
[CL 2693688 by Mark Satterthwaite in Main branch]
2015-09-16 12:24:45 -04:00
Dmitry Rekman
122226d9a3 Linux: move setting LC_NUMERIC to an earlier stage.
[CL 2693649 by Dmitry Rekman in Main branch]
2015-09-16 12:07:55 -04:00
James Moran
4e2577f5b3 Fix numerous path slash issues for HTML5 packaging on Mac.
Fixes UE-20141

[CL 2693468 by James Moran in Main branch]
2015-09-16 10:49:15 -04:00
John Abercrombie
e881c0491c Merging using UE4-Fortnite-To-UE4 @ CL 2685327
[CL 2693429 by John Abercrombie in Main branch]
2015-09-16 10:22:45 -04:00
Gil Gribb
48936dda41 UE4 - Moved churn tracker to launch instead of game ticks.
[CL 2693422 by Gil Gribb in Main branch]
2015-09-16 10:18:31 -04:00
Gil Gribb
0fed117096 UE4 - remove malloc churn on strings in slate.
[CL 2693421 by Gil Gribb in Main branch]
2015-09-16 10:18:23 -04:00
Nick Darnell
ef3bbe987c UE-21132 - Spelling
[CL 2693388 by Nick Darnell in Main branch]
2015-09-16 10:00:22 -04:00
Mieszko Zielinski
ec3f63328f Added a safety feature that should address navmesh-generation related classes when BP-implemented actors get their construction script re-run just after navmesh generation ending #UE4
UE-20646

#codereview Lukasz.Furman

[CL 2693380 by Mieszko Zielinski in Main branch]
2015-09-16 09:56:10 -04:00
Max Chen
4709152fa1 Sequencer: Fix skeletal mesh animation timing.
- Reverse dilation so that 0.5 means slower and 2x means faster.
- Protect against 0 dilation value.

[CL 2693312 by Max Chen in Main branch]
2015-09-16 08:58:15 -04:00
Jamie Dale
e1b3f0c3b6 Fixed Slate atlas textures no longer making full use of their page space
UE-21089 - Slate Atlas Textures are not making full use of page space

[CL 2693304 by Jamie Dale in Main branch]
2015-09-16 08:52:26 -04:00
Jaroslaw Surowiec
d46b378fac CrashReporter-Frontend - Added initial support for the crash context, added support for 'OR-4990/Automatically copy full dumps to Network Share' (misc fixes and tweaks)
[CL 2693271 by Jaroslaw Surowiec in Main branch]
2015-09-16 07:58:56 -04:00
Ben Marsh
aa6f55aff9 Change the format for error messages when compiling shaders on the build machines, so that the post processor can parse them correctly. Now formats them all on one line, and outputs errors with a verbosity of error.
[CL 2693264 by Ben Marsh in Main branch]
2015-09-16 07:47:17 -04:00
Ben Marsh
e52080118a Add code to try manually determining the INCLUDE and LIB environment variables based on the registry, and output a warning if they are incorrect.
#codereview Wes.Hunt

[CL 2693263 by Ben Marsh in Main branch]
2015-09-16 07:46:55 -04:00
James Moran
2ac5e6735a Adding GUID to .emscripten build files to allow easy re-gen of files in case of change or programmer error.
Fixes UE-20591.

[CL 2693204 by James Moran in Main branch]
2015-09-16 05:35:30 -04:00
Max Chen
d6846d2e9b Sequencer: Fix crash when trying to key bool property when there's multiple property paths (ie. properties on components)
[CL 2693050 by Max Chen in Main branch]
2015-09-16 01:45:09 -04:00
Joe Conley
3b5312eabf Translation Data Manager: Fixed small bug where NativeCultureName was not initialized, preventing saving of selected translations via the Translation Picker.
[CL 2693024 by Joe Conley in Main branch]
2015-09-16 00:12:42 -04:00
Max Chen
c7f7eaad4c Sequencer: When autokeying is off, a key at the current time shouldn't be updated if the property changes. Fixed property tracks so that they don't cause runtime instances to be updated if no key is going to be added whent he property changes.
[CL 2693020 by Max Chen in Main branch]
2015-09-16 00:07:12 -04:00
Ori Cohen
acbbd4fe60 Fix non-unity build
[CL 2692896 by Ori Cohen in Main branch]
2015-09-15 21:05:35 -04:00
Stan Melax
13b7532c22 attach weldness of being crash
Some sort of change in collision status, attachment, welding configuration was causing a recreate of physx objects.  because of the way things were configured, it was attempting to initialize a body twice into physx.   the first time due to an unweld would instantiate the "root' which turned out to be self, and then again later it detected that it was actor was already created but not properly dealt with.  now we remove things from the to-be-created-and-added-to-scene list if they happen to magically appear during the welding steps.

http://crashreporter/Buggs/Show/70202
#jira UE-20075

[CL 2692798 by Stan Melax in Main branch]
2015-09-15 20:06:37 -04:00
Ben Marsh
47ba5d1a32 Fix ShaderCompileWorker building as a dependency of UE4Game in Win32.
#codereview Matthew.Griffin

[CL 2692786 by Ben Marsh in Main branch]
2015-09-15 19:59:02 -04:00
Bob Tellez
7661d36198 #UE4 Compile fix for slate null renderer.
[CL 2692764 by Bob Tellez in Main branch]
2015-09-15 19:47:36 -04:00
Ori Cohen
7abc4dcef3 Parallel cloth now uses async tick function instead of tasks. Moved end and start cloth into cloth manager.
[CL 2692682 by Ori Cohen in Main branch]
2015-09-15 19:13:31 -04:00
Dmitry Rekman
41f110f4f2 UBT: Remove unused compiler arguments in Linux builds.
- Also fix a shell script for incremental rebuilds.

[CL 2692663 by Dmitry Rekman in Main branch]
2015-09-15 19:02:34 -04:00