Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/FileReference.cs
ben marsh 0026665071 UBT: Add a FileReference.WriteAllBytesIfModified() method to make it easier to update files without modifying the timestamp if they don't change.
#rb none
#jira

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4957014 in //UE4/Release-4.22/... via CL 4968438
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5073791 by ben marsh in Dev-Networking branch]
2019-02-19 17:25:30 -05:00

21 KiB