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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ed10d08e232b3f4767af1e791018cd8a0a290bdb
UnrealEngineUWP/Engine
History
christopher waters ed10d08e23 Adding bNeedsExtraShaderFormats to TargetRules to protect hidden platforms from exposing their DataDrivenPlatformInfo defines to other hidden platforms.
#jira none
#rb jonathan.adamczewski, brian.white, eric.mcdaniel, david.harvey
#preflight 61fb1b27c431b6aac049aa1d

[CL 18844424 by christopher waters in ue5-main branch]
2022-02-03 12:11:23 -05:00
..
Binaries
Add GPU direct support for media output
2022-02-02 07:57:23 -05:00
Build
Horde Storage - Fixes to cache mode
2022-02-03 09:46:46 -05:00
Config
Remove iOS13 and Metal 2.2 , implement iOS14 and Metal 2.4
2022-02-03 09:10:01 -05:00
Documentation
Documentation for build tools
2022-02-01 16:33:00 -05:00
Extras
submit test
2022-02-02 13:13:05 -05:00
Plugins
MediaPlate: Uses a MediaComponent to fix assert when calling SetMediaPlayer in constructor.
2022-02-03 11:55:34 -05:00
Programs
[Insights] Added bAllowPanningOnScreenEdges in DefaultUnrealInsightsSettings.ini file.
2022-01-26 11:10:05 -05:00
Shaders
FPixelShaderUtils::FRasterizeToRectsVS compile fix
2022-02-03 12:06:49 -05:00
Source
Adding bNeedsExtraShaderFormats to TargetRules to protect hidden platforms from exposing their DataDrivenPlatformInfo defines to other hidden platforms.
2022-02-03 12:11:23 -05:00
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