Files
UnrealEngineUWP/Engine/Source/Programs/nDisplayLauncher/Config/SceneNodeView.cs
jerome delattre 9dcdc6c566 #ROBOMERGE-AUTHOR: jerome.delattre
Copying //Tasks/UE4/Release-4.20-EnterpriseLateFeatures to Release-4.20 (//UE4/Release-4.20)
#rb simon.tourangeau
#jira UE-59798, UE-58919, UE-59480

#ROBOMERGE-SOURCE: CL 4119095 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)

[CL 4119100 by jerome delattre in Staging-4.20 branch]
2018-06-07 18:49:50 -04:00

65 lines
1.3 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace nDisplayLauncher.Config
{
public class SceneNodeView
{
public List<SceneNodeView> children { get; set; }
public SceneNode node { get; set; }
public bool isSelected { get; set; }
public bool isExpanded { get; set; }
public SceneNodeView()
{
isSelected = false;
isExpanded = false;
children = new List<SceneNodeView>();
node = new SceneNode();
}
public SceneNodeView(SceneNode item)
{
isSelected = false;
isExpanded = false;
children = new List<SceneNodeView>();
node = item;
}
//Return child Scene node View if it equal argument scene node
public SceneNodeView FindNodeInChildren(SceneNodeView item)
{
SceneNodeView output = null;
if (this.node == item.node.parent)
{
output = this;
}
else
{
foreach (SceneNodeView child in this.children.ToList())
{
if (child.node == item.node.parent)
{
output = child;
}
else
{
if (child.children.Count > 0)
{
output = child.FindNodeInChildren(item);
}
}
}
}
return output;
}
}
}