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* Every C++ project now has an "invalid" configuration. Trying to build any solution configuration which does not apply to the project will now build that, which prints an error rather than building a completely different configuration. * Available configurations are now parsed from C# files, so the "Release" configuration will now be used if "Development" is not available, and platforms are supported correctly. * Programs are now built in game and editor configurations. #rb none #jira UE-59288 #ROBOMERGE-SOURCE: CL 4432766 in //UE4/Release-4.21/... #ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21) [CL 4432767 by ben marsh in Staging-4.21 branch]
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tools.DotNETCommon
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{
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public static class StringUtils
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{
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/// <summary>
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/// Extension method to allow formatting a string to a stringbuilder and appending a newline
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/// </summary>
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/// <param name="Builder">The string builder</param>
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/// <param name="Format">Format string, as used for StringBuilder.AppendFormat</param>
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/// <param name="Args">Arguments for the format string</param>
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public static void AppendLine(this StringBuilder Builder, string Format, params object[] Args)
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{
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Builder.AppendFormat(Format, Args);
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Builder.AppendLine();
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}
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/// <summary>
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/// Case-sensitive replacement for String.EndsWith(), which seems to be pathalogically slow on Mono.
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/// </summary>
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/// <param name="Source">String to test</param>
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/// <param name="Suffix">Suffix to check for</param>
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/// <returns>True if the source string ends with the given suffix</returns>
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public static bool FastEndsWith(string Source, string Suffix)
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{
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if(Source.Length < Suffix.Length)
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{
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return false;
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}
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int SourceBase = Source.Length - Suffix.Length;
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for(int Idx = 0; Idx < Suffix.Length; Idx++)
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{
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if(Source[SourceBase + Idx] != Suffix[Idx])
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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