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42 lines
2.5 KiB
C++
42 lines
2.5 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ISourceControlOperation.h"
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#include "ISourceControlState.h"
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#include "ISourceControlProvider.h"
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/**
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* Default source control provider implementation - "None"
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*/
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class FDefaultSourceControlProvider : public ISourceControlProvider
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{
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public:
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// ISourceControlProvider implementation
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virtual void Init(bool bForceConnection = true) override;
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virtual void Close() override;
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virtual FText GetStatusText() const override;
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virtual bool IsAvailable() const override;
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virtual bool IsEnabled() const override;
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virtual const FName& GetName(void) const override;
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virtual bool QueryStateBranchConfig(const FString& ConfigSrc, const FString& ConfigDest) override { return false; }
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virtual void RegisterStateBranches(const TArray<FString>& BranchNames, const FString& ContentRoot) override {}
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virtual int32 GetStateBranchIndex(const FString& BranchName) const override { return INDEX_NONE; }
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virtual ECommandResult::Type GetState( const TArray<FString>& InFiles, TArray< TSharedRef<ISourceControlState, ESPMode::ThreadSafe> >& OutState, EStateCacheUsage::Type InStateCacheUsage ) override;
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virtual TArray<FSourceControlStateRef> GetCachedStateByPredicate(TFunctionRef<bool(const FSourceControlStateRef&)> Predicate) const override;
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virtual FDelegateHandle RegisterSourceControlStateChanged_Handle( const FSourceControlStateChanged::FDelegate& SourceControlStateChanged ) override;
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virtual void UnregisterSourceControlStateChanged_Handle( FDelegateHandle Handle ) override;
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virtual ECommandResult::Type Execute( const TSharedRef<ISourceControlOperation, ESPMode::ThreadSafe>& InOperation, const TArray<FString>& InFiles, EConcurrency::Type InConcurrency = EConcurrency::Synchronous, const FSourceControlOperationComplete& InOperationCompleteDelegate = FSourceControlOperationComplete() ) override;
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virtual bool CanCancelOperation( const TSharedRef<ISourceControlOperation, ESPMode::ThreadSafe>& InOperation ) const override;
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virtual void CancelOperation( const TSharedRef<ISourceControlOperation, ESPMode::ThreadSafe>& InOperation ) override;
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virtual bool UsesLocalReadOnlyState() const override;
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virtual bool UsesChangelists() const override;
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virtual bool UsesCheckout() const override;
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virtual void Tick() override;
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virtual TArray< TSharedRef<class ISourceControlLabel> > GetLabels( const FString& InMatchingSpec ) const override;
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#if SOURCE_CONTROL_WITH_SLATE
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virtual TSharedRef<class SWidget> MakeSettingsWidget() const override;
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#endif // SOURCE_CONTROL_WITH_SLATE
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};
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