Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintNativeCodeGen/Private/BlueprintNativeCodeGenModule.cpp
Andrew Rodham dd152540ca Blueprints: Formalized the concept of a blueprint embedded within an asset for nativization and "Find in Blueprints" purposes
- Added IBlueprintAssetHandler to define how blueprints should be retrieved from particular assets, registered by class name
  - Replaced the majority of UWorld specific logic from the find in blueprint manager with calls to this new handler
  - All search entries are stored as the full Blueprint path, all unindexed (uncached) entries are stored as the full asset path.
  - Added a function (SupportsNativization) to UBlueprint to enable specific blueprints to explicitly disallow nativization

#rb Phillip.Kavan

[CL 4209438 by Andrew Rodham in Dev-Sequencer branch]
2018-07-13 06:02:54 -04:00

44 KiB