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Problem: DDC bucket are assume to be stable per system, having asset based bucket is making some stats tracking harder and creates some noise in storage. Solution: Use the RuntimeName as a bucket instead of the FileId from the related asset. Note: Fix proposed by Stefan.Boberg via 28219309 Test: NNE editor 64 : style transfer demo + nne all test NNE standalone 64 : style transfer demo + nne smoke test Compiled Unity. #rb Stefan.Boberg, nico.ranieri #rnx [CL 28266828 by florent guinier in ue5-main branch]