Files
UnrealEngineUWP/Engine/Source/Runtime/NNE
florent guinier 61447ea9f5 [NNE] Assign a stable bucket to NNEModelData so it doesn't spam DDC with randomly generated buckets (one per item)
Problem:
DDC bucket are assume to be stable per system, having asset based bucket is making some stats tracking harder and creates some noise in storage.

Solution:
Use the RuntimeName as a bucket instead of the FileId from the related asset.

Note:
Fix proposed by Stefan.Boberg via 28219309

Test:
NNE editor 64 : style transfer demo + nne all test
NNE standalone 64 : style transfer demo + nne smoke test
Compiled Unity.

#rb Stefan.Boberg, nico.ranieri
#rnx

[CL 28266828 by florent guinier in ue5-main branch]
2023-09-27 04:50:36 -04:00
..
2023-09-14 05:23:06 -04:00