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Fixed include paths to be relative to the private or public folders. Hid or removed includes that reached into other private module folders. Updated PublicInclude paths when necessary. #jira #preflight 631a717cec45fbf3d74d4ba7 [CL 21916033 by bryan sefcik in ue5-main branch]
45 lines
863 B
C#
45 lines
863 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MovieSceneTracks : ModuleRules
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{
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public MovieSceneTracks(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"MovieScene",
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"TimeManagement",
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"AnimationCore",
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"AudioExtensions",
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"Constraints",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"SlateCore",
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"AnimGraphRuntime",
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"PropertyPath"
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});
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if (Target.bBuildWithEditorOnlyData && Target.bBuildEditor)
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{
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"BlueprintGraph"
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"AnimationBlueprintLibrary",
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"DataLayerEditor",
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"EditorFramework",
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"UnrealEd"
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});
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}
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}
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}
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