Files
UnrealEngineUWP/Engine/Source/Runtime/MovieScene/Private/MovieSceneSequenceInstanceData.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

34 lines
1020 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Evaluation/MovieSceneSequenceInstanceData.h"
#include "Evaluation/MovieSceneEvalTemplateBase.h"
#include "Evaluation/MovieSceneEvalTemplateSerializer.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneSequenceInstanceData)
FMovieSceneSequenceInstanceDataPtr::FMovieSceneSequenceInstanceDataPtr(const FMovieSceneSequenceInstanceDataPtr& RHS)
{
*this = RHS;
}
FMovieSceneSequenceInstanceDataPtr& FMovieSceneSequenceInstanceDataPtr::operator=(const FMovieSceneSequenceInstanceDataPtr& RHS)
{
if (RHS.IsValid())
{
UScriptStruct::ICppStructOps& StructOps = *RHS->GetScriptStruct().GetCppStructOps();
void* Allocation = Reserve(StructOps.GetSize(), StructOps.GetAlignment());
StructOps.Construct(Allocation);
StructOps.Copy(Allocation, &RHS.GetValue(), 1);
}
return *this;
}
bool FMovieSceneSequenceInstanceDataPtr::Serialize(FArchive& Ar)
{
bool bShouldWarn = !WITH_EDITORONLY_DATA;
return SerializeInlineValue(*this, Ar, bShouldWarn);
}