Files
UnrealEngineUWP/Engine/Source/Runtime/MediaAssets/Public/MediaSourceRendererInterface.h
henrik karlsson 5db685f97d [Engine]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds

[CL 26082269 by henrik karlsson in ue5-main branch]
2023-06-17 18:13:06 -04:00

35 lines
674 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Interface.h"
#include "MediaSourceRendererInterface.generated.h"
class UMediaSource;
class UMediaTexture;
/**
* Interface for an object that can render a media source to a texture.
*/
UINTERFACE(MinimalAPI)
class UMediaSourceRendererInterface : public UInterface
{
GENERATED_BODY()
};
class IMediaSourceRendererInterface
{
GENERATED_BODY()
public:
/**
* Open the media source to render a texture for.
*
* @param InMediaSource Media source to play.
* @return Media texture that will hold the image.
*/
virtual UMediaTexture* Open(UMediaSource* InMediaSource) = 0;
};