Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/ChaosVisualDebugger
sergio gardeazabal 1083f2fcc7 [ChaosVD] Improvements to Collision Data visualization
- Fixed an issue where NetPushOut and NetImpulse vectors were being debug draw in the incorrect direction
- Changed the Debug draw for contact points from point to circle (now matches the runtime debug draw implementation that already exists)
- Added debug draw for the constraint and contact point state
- Added support to debug Draw Circles and boxes
- Fixed an issue were the tip of debug draw arrows was too big for small vectors
- Moved the contact click handling code to the component visualizer for collision data, using the existing component visualizer interface
- Added selection feedback in-viewport. Now when you select a contact, a yellow wireframe box will be drawn containing the selected contact.

#rb benn.gallagher
#jira UE-193750

[CL 27936376 by sergio gardeazabal in ue5-main branch]
2023-09-15 18:01:34 -04:00
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