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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ecd2f824a1f2381d907593c853794de82d8bd580
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public/Misc
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nick edwards 68473bcec6 Add overload of TryConvertFilenameToLongPackageName using FStringView and FStringBuilderBase
#rb Matt.Peters

[CL 28267131 by nick edwards in ue5-main branch]
2023-09-27 05:10:34 -04:00
..
AssetRegistryInterface.h
[CoreUObject]
2023-06-10 01:58:50 -04:00
DataValidation.h
…
EditorPathHelper.h
WorldPartition: Experimental Editor Path support (SoftObjectPaths to Level Instance sub actors)
2023-09-11 13:46:11 -04:00
EditorPathObjectInterface.h
WorldPartition: Experimental Editor Path support (SoftObjectPaths to Level Instance sub actors)
2023-09-11 13:46:11 -04:00
ExclusiveLoadPackageTimeTracker.h
…
HotReloadInterface.h
…
ITransactionObjectAnnotation.h
…
NotifyHook.h
[CoreUObject]
2023-06-10 01:58:50 -04:00
PackageAccessTracking.h
…
PackageAccessTrackingOps.h
…
PackageName.h
Add overload of TryConvertFilenameToLongPackageName using FStringView and FStringBuilderBase
2023-09-27 05:10:34 -04:00
PackagePath.h
…
PackageSegment.h
…
RedirectCollector.h
[CoreUObject]
2023-06-10 01:58:50 -04:00
ReferenceDebugging.h
…
TextBuffer.h
…
TransactionObjectEvent.h
…
UObjectToken.h
[CoreUObject]
2023-06-10 01:58:50 -04:00
WarnIfAssetsLoadedInScope.h
[CoreUObject]
2023-06-10 01:58:50 -04:00
WorldCompositionUtility.h
…
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