Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/UObject
sebastien lussier 0b29cec396 World Partition - HLOD: Store custom "editor bounds" in the HLOD actor descriptor
* For the HLOD actor, the streaming bounds is forced to be the bounds of cell represented by the HLOD.
* Editor bounds should be the correct actor bounds in order for queries of the editor hash to behave properly.
* Removed incorrect implementation of AWorldPartitionHLOD::GetActorBounds() which returned the streaming bounds. The default implementation is correct.
#rb jeanfrancois.dube

[CL 28147152 by sebastien lussier in ue5-main branch]
2023-09-22 14:16:15 -04:00
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