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* For the HLOD actor, the streaming bounds is forced to be the bounds of cell represented by the HLOD. * Editor bounds should be the correct actor bounds in order for queries of the editor hash to behave properly. * Removed incorrect implementation of AWorldPartitionHLOD::GetActorBounds() which returned the streaming bounds. The default implementation is correct. #rb jeanfrancois.dube [CL 28147152 by sebastien lussier in ue5-main branch]