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UnrealEngineUWP
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ecd2f824a1f2381d907593c853794de82d8bd580
UnrealEngineUWP
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Engine
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Source
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Runtime
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Core
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Private
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UObject
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rob krajcarski
366748cf9d
Fix for niagara attribute trimmer edge case where we would miss dependencies for the first read of a variable within a stage (in very specific circumstances).
...
#rb michael.galetzka [CL 28178866 by rob krajcarski in ue5-main branch]
2023-09-24 20:01:20 -04:00
..
DevObjectVersion.cpp
Shader Compiler Job Cache: Fix for bugs caused by sharing incompatible results generated by single and pipeline jobs with one shader that happen to have the same hash, due to the pipeline job hash just being the sum of the individual shader hashes. Solution is to set the bCompilingForShaderPipeline on the first pipeline stage job on construction (rather than later during compile), so it produces a different input hash. Also need to include bCompilingForShaderPipeline as part of the input hash when generating the hash from preprocessed results.
2023-08-16 00:43:44 -04:00
FortniteMainBranchObjectVersion.cpp
Fix for niagara attribute trimmer edge case where we would miss dependencies for the first read of a variable within a stage (in very specific circumstances).
2023-09-24 20:01:20 -04:00
FortniteReleaseBranchCustomObjectVersion.cpp
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FortniteSeasonBranchObjectVersion.cpp
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FortniteShaderworkObjectVersion.cpp
Fix for Nanite builder not handling empty submeshes correctly. It now outputs a single node with no children, instead of duplicating a cluster.
2023-09-13 10:24:12 -04:00
NameTypesTests.cpp
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ObjectVersion.cpp
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UE5MainStreamObjectVersion.cpp
Added LerpUVs property to Nanite static mesh settings.
2023-09-08 12:38:58 -04:00
UE5ReleaseStreamObjectVersion.cpp
Fix mesh reduction bugs due to replacing TSimpVert with FLerpVert.
2023-07-31 17:02:36 -04:00
UnrealNames.cpp
Add ability to presize name table in editor for large projects.
2023-09-14 12:46:21 -04:00